Ishtar Plainstrider

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Ishtar Plainstrider

"Honor and Strength"

Full Name:

Ishtar Plainstrider










7' 10"


Den'Ghel Miir

Distinguishing Marks:

Ishtar has many tribal-esque tattoos all over her body and several piercings. She also has some patterns carved in her horns.


formerly: Ranger/Scout, adventurer, town guardsman; Currently: captain of the Night Watch.



CS Link:

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A thickly built androgynous muscular minotaur. While she is biologically female, its very difficult to tell. She has a bovine-ish face, broad body with thick hands and hoofed feet. Tanned brownish leathery skin where it isn't covered in short brown fur. She's heavily tattooed, particularly on her arms, chest and back. She's also got several piercings in various places in her body, including her nose (barbell) and ears. Its clear from the damage to her ears, they've been ripped out before. She also has many battle scars adorning her body which she wears proudly. She has two large upward swooping horns that have been decorated by spiraling carvings into the horn itself and stained so they are visible. They are tipped with metal caps giving them a wicked point.

She typically wears heavy leathers over a silk long coat. Around her waist she wears a thick leather belt with multiple buckles, which holds two large dwarven styled war hammers with shorter handles. She also wears a combat harness that holds shotgun shells across the front and a sawed off Minoan sized double barreled shotgun across her back.

She has a deep voice compared to most females of other races and because of the armour and her overall muscularity and general lack of feminine curves, she is frequently mistaken for being male, which she sometimes gets greatly annoyed with.

Biography before Kaerwyn

The minotaur tribes of Den'Ghel Miir are nomadic warriors for the most part. They value honour, strength, tenacity and family above all. While each tribe tends to have its own favoured weapons and traditions. Universally, Minoan life is harsh and weak children do not generally survive their childhood. Minotaurs of Den'Ghel Miir use a system of tattoo pictographs and symbols as well as strategic piercings that denote their status within the tribe, mates, children, family, and important life events as well as victories, lineage and accolades, and social standing. From birth, Minotaurs children are tattooed at key times in their life, resulting in heavy tattooing over their bodies by the time they are adults. While minotaurs are not stupid, most of the males are more single minded and straightforward than females, who tend to be more intelligent overall and are typically the most educated within their culture. They are keepers of history, knowledge, typically do the tattooing, as well as keep tribe chronicles outside of personal records. As a whole, Minotaurs of Den'Ghel Miir dislike and distrust the use of magic and are particularly suspicious of their own kind participating or using magic. Males are expressly forbidden to indulge in it, while females are permitted to practice it in limited ways, but practitioners are still met with distrust and suspicion. While the minoan culture of Den'Ghel Miir is not particularly sexist, the males tend to dominate the battlefield and most of the leadership through sheer strength and toughness. To lead a minoan tribe, one must be exceptionally strong, tough and accomplished.

This was the culture into which Ishtar was born. The third child and only daughter of the Chief of the Plainstrider, Jikar and his second wife, Isaara, Ishtar had two older brothers. They occupied much of her father's time and attention, leaving her to her mother for much of her young life as was reasonably typical of third children and female children. While she was still often tested by her peers for her strength and resourcefulness she was also educated by her mother and other female knowledge keepers in the tribe. Her mother had spent her younger years as an adventurer in the human and elven cities and taught Ishtar how to read the language of men and elves with books she had kept from her travels. When she wasn't studying with her mother, she'd often play with the other minoan children or sometimes spend time with her brothers, Omtar and Lytar, mostly Omtar, who actually taught her how to throw weapons, in particular knives, and later hammers which was part of a popular game in her tribe. As she grew she was given more formal training with various weapons, but found a particular affinity with hammers.

The Plainstriders tribe generally traversed a large area around the edges of the Draconia Plains collectively known as the Wild's Edge. It was not an easy migration, as there were constant threats from not just the beasts of the wild, but also bandits, mercenary tribes, Duskshroud raids, and other perils. Shortly after Ishtar's coming of age at 12 years old, the Plainstriders tribe were raided by a particularly vicious group of mercenary slavers. During this raid, many of the Plainstriders were killed or captured. Ishtar's eldest brother, Lytar, was slain and Omtar was taken. The heavy losses suffered by the tribe left them extremely vulnerable to other raiders, and recognizing this, Ishtar's father, on the advice of his mate, decided to send the remaining youths of the tribe under 16 to be fostered by various allies of the tribe. Isaara contacted one of her friends in the City of Terra who agreed to take the young minotaur and train her.

Rakel Tucker, though only a human, had long ago won Isaara and the Plainstrider's general respect for his combat prowess as a fighter and wisdom as a tactitian. Since he had parted ways and settled down, he'd formed the Terran Ranger Company, which functioned as a police force in the Kingdom of Terra's outer reaches and surrounding wilds. Not a man of many words, he agreed to take Ishtar under his wing and teach her to fight, but did not make any promises to her survival. Ishtar was generally bitter for the first year or so, over the loss of her eldest brother, her desire to save her other brother, and being sent away. However Rakel was a harsh taskmaster and generally tried to ensure Ishtar was busy, learning everything from how to fletch arrows, to the upkeep of equipment and mounts, to how to ride and track. If Ishtar did not comply, Rakel had little thought about disciplining her through either words or lash. Being Minoan, Ishtar came to respect him through this, and begrudgingly began to see him as a worthy mentor if she wanted to ever rescue her brother.

In the beginning she rode with the men, and eventually participated in the Ranger's duties as a sort of page, learning the basics, providing for others. Slowly she began to prove herself enough to warren a junior position and began to face real dangers in the vast territories of Terra's lands. A credit to her bloodline, the young minoan was notably tough, and strong for a female, and proved to be an asset in many skirmishes. Ishtar learned a great deal about human, elven, and dwarven tactics as she served in different groups within the Rangers, and worked her way through the ranks. By the time she reached 20 years of age, Rakel felt confident she could lead her own unit, and she was given command of five men and assigned to patrol the Northern Border. The North of Terra bordered on the Frozen dominion of the Dragon King, Froistan and the mists of the mysterious Third continent. A haven for outlaws, and domain of many strange and powerful monsters, Ishtar was too confident in herself, too hot headed, and not ready for the challenges her post presented and her first command was disastrous. Ishtar and her second in command, a dwarf named Elnar Graniteshadow, were the only two to survive and return to Terra and report the losses to Rakel. They had been deployed for two months. The loss humbled Ishtar a great deal, and as punishment for her failure was demoted to convoy escort duty for six months.

During one of these escort missions across the planes to the city of Myster, Ishtar ran into her tribe again. Now she was twenty three, and well within the age that she could rejoin her tribe should she choose. At the end of her guard duty, she requested to leave the Rangers to return to her tribe, and was granted the leave. She returned to her tribe and immersed herself back into the culture of her people, having missed so much growing up among humans, elves, dwarves and other races. She received many of the tattoos and piercings she has now during that time as well as her horn adornments. She found herself in a strange position of being a teacher to her people for the tactics and techniques of the humans she'd learned while serving with the Rangers. Over the next three years, she guided her tribesmen to victories against raids against her people, she began to regain some confidence in her ability to lead others in combat situations. However, her upbringing with other races left her feeling something of an outsider, and occasionally treated as such.

At twenty six she decided to leave her people once more and strike out in search of her brother's kidnappers and to see if she could find him alive. She spent four years searching and adventuring with colorful characters out of various walks of life from thieves to mages, fighting against many enemies both familiar and alien as she traveled the continent of Draconia, following the slave trade routes and worked to keep herself and her fellow adventurers fed, equipped, and alive.

Eventually she found her brother in a small city outside of the great southern capital of Ravager Craig. After a good deal of planning and a brutal skirmish with the slavers, she managed to free him and kill several of the slaver ring leaders. Her actions attracted the attention of the Ravagar Guard, and she was surprised when she was confronted with a familiar face. Elnar Graniteshadow.

Elnar was grateful for Ishtar's actions in exposing the illegal gladiatorial activities and invited her to join him in Ravager Craig. She agreed to return once her brother was safely home. True to her word, a year later, after returning her brother safely to the Plainstrider tribe, she returned to Ravager Craig and sought Elnar. By this time Elnar was the head of the Ravager Guard and made it clear he wanted Ishtar as a member. Now her brother had been saved, and not feeling comfortable returning to her own tribe, She accepted Elnar's offer and took a post within the Guard, rising in the ranks over the next five years to Captain of the South Quarter, reporting directly to the Drakenguard, Head of the City Guards. She spent four years as Captain before vanishing suddenly one night.

Status on Kaerwyn

Ishtar is currently alive and well in Kaerwyn and is currently a captain for the Night Watch. She also has a juvenile Riding Drake that she is raising.

Abilities and Weaknesses

Ishtar is a powerful and experienced combatant. She has experience with several weapons though she prefers her dual dwarven warhammers and her shotgun. Minoans are extremely strong, and she is no exception with easily more than twice the strength of a human. Her hammers are enchanted to return to her if she throws them, which she is very good at. She is also trained to fight mounted. In addition to being a veteran and seasoned warrior, she's also a survivalist, having spent much of her life in the wilds. To her people, strength and honor is everything. Minoans also have a bit of a quirk of their biology that pain creates a form of arousal. For that reason Minoan courtship is violent and bloody and they absolutely live for battle. As a result, Ishtar does not feel pain as other races might. In fact she can completely ignore it up to the point she falls dead without diminishing her physical performance.

Minoan culture is quite different from humans, and because of their biological differences Ishtar struggles to relate to humans and other 'squishy' species. She is generally pretty stoic, and having lived in larger cities, working with other races she is not as abrasive and understands other cultures better than most of her kin. But she still has problems sometimes socializing with other races particularly romantically.

Minoans also have a strong distrust to outright hatred of magic and mages as they believe that it is a corrupting force. As a result she is very wary of magical things, people, and creatures. She has learned to make use of magic items, but until a magic user has proven themselves to her personally, she will be distrustful. Even those who have, while she is polite, she is reserved and cannot fully trust them. The only real exception she has is dwarven magical items. She trusts dwarves perhaps more than any other humanoid race to handle magic. Ishtar is very loyal person, but she does not give her loyalty quickly or easily. This is doubly true for magic users.

Ishtar's culture values strength in all forms. Physical, mental, spiritual. As a result those who prove to be weak she will not abide and even show open contempt. She is not afraid to challenge those who think themselves strong, though she knows better than to kill them, she's not above 'teaching them' their weaknesses. She can be a merciless when she is training those under her if she feels they are not giving their all. The Minoans abhor dishonesty, trickery, and deception. People who do not give their all, will earn her contempt as she sees it as a weakness of commitment.

Character Interactions

  • Sargon: Is her boss, they get along very well professionally. Positive Relations
  • Player: Is a pretty swell guy! Neutral Relations
  • Player: Is a pretty swell guy! Negative Relations